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Rose Garden - for musicians

 
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wombat



Joined: 06 Sep 2005
Posts: 29
Location: Brisbane Australia

PostPosted: Fri Jun 09, 2006 11:20 pm    Post subject: Rose Garden - for musicians Reply with quote

G'day all, I was running a recent Mandriva Distro and came across a program called "Rose Garden" in it.
This appears to be a really impressive program for any musically inclined person.
Is there any chance it could be made to be useable in Puppy as a "dot pup" I don't know what size it is but it certainly looks interesting.
It obviously leads into a proffessional area with commercial programs and could have interesting spin-offs.

Is there any similar program currently included in any of the Puppy libraries?
Cheers, Wombat.
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MU



Joined: 24 Aug 2005
Posts: 4217
Location: Hamburg, Germany

PostPosted: Sat Jun 10, 2006 12:01 am    Post subject: Reply with quote

Rosegarden:
http://dotpups.de/dotpups/Multimedia/

http://www.murga.org/~puppy/viewtopic.php?t=6397&highlight=rosegarden

Please tell me, how it works.

You also might like denemo:
http://www.murga.org/~puppy/viewtopic.php?t=3818&highlight=denemo

Mark
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toddyjoe



Joined: 23 Mar 2006
Posts: 56

PostPosted: Sat Jun 10, 2006 5:20 pm    Post subject: Reply with quote

Rosegarden has some good sequencing stuff in it. If you want to try other programs that work great for MIDI and sequencing, I have recently found two other fine musician programs that work with Puppy:

DSSI-VST - A VST plug-in player that allows you to play Windows-based VST instrument plug-ins (dll extensions). Getting this to work actually made the whole Linux experiment worthwhile for me because the wealth of great plug-ins out there are Windows-based. Unlike the few other Linux programs that can play Windows VSTs, this one actually installs fairly easily and uses modern versions of Wine and the Steinberg VST headers (similar Linux programs like FST and VSTServer require old versions of Wine like 2004-0505 and the older version of the Steinberg VST headers). So far, every Windows VST I have tried works.

FLUIDSYNTH (and the QSYNTH graphical interface) - A nice Soundfont player if you are less into physically-modeled VSTs and prefer sampled Soundfonts. Simple to use and easier to compile from scratch than even DSSI-VST. With the Qsynth graphical interface, I found it easier to set up and manipulate than Rosegarden.

I currently use these two with a version of Puppy 1.0.8rc1 with a low-latency kernel, JACK (and the Qjackctl graphical interface), the stock ALSA that comes with that version of Puppy, and a MIDI graphical keyboard program called Vkeybd Virtual Keyboard. I am currently trying to get Puppy 2 to work on the same computer to see if they work with Puppy 2 as well. As soon as I get my external MIDI keyboard working, I am going to put the whole package together and maybe abandon Windows for my sequencing computer altogether.
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wombat



Joined: 06 Sep 2005
Posts: 29
Location: Brisbane Australia

PostPosted: Fri Jun 16, 2006 2:15 am    Post subject: Reply with quote

Thankyou for your posts, I was actually asked by a musician about a suitable program like this, but I wasn't able to get the thing working even in the major distros and I don't have enough experience to install and set it up, so the chap moved on to one of the commercial windows programs.

I think Rosegarden has the abilities he was after to be able to make and unite separate individal tracks.

I will watch for someone to lead the way and copy them.
It wouldn't work in SuSe-slick either.
Thank you all for your assistance.
Wombat.
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fudgy



Joined: 07 Jun 2006
Posts: 5

PostPosted: Sun Jun 18, 2006 4:02 am    Post subject: Reply with quote

wombat,

have you ever tried a dedicated linux audio distro like ReMuDi ?

fudgy
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Lobster
Official Crustacean


Joined: 04 May 2005
Posts: 3560
Location: Mostly here

PostPosted: Sun Jun 18, 2006 5:14 am    Post subject: Reply with quote

keep an eye on grafpup.com

Nathan is extending Grafpup into a multimedia centric distro and his add on .pups are very good - most still work in Puppy (I hope that continues)

Laughing

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toddyjoe



Joined: 23 Mar 2006
Posts: 56

PostPosted: Mon Jun 19, 2006 5:58 pm    Post subject: Reply with quote

I have several audio/musician dotpups I am working on that should be available in a few days. They include the following:

(1) JACK and Qjackctl dotpup
The well-known audio connection programs compiled from source. Qjackctl is the graphical interface for JACK that makes it a whole lot easier to use.

(2) Fluidsynth and Qsynth dotpup
A Soundfont player compiled from source. Qsynth is the graphical interface for Fluidsynth.

(3) Vkeybd dotpup
A graphical virtual keyboard compiled from source. It pops up like a little piano keyboard and allows you to play music with input on your computer keyboard or mouse. You can adjust the number of octaves appearing on the piano and can even control effects if you have them available through other programs.

(4) Xsynth-DSSI dotpup
A graphical soft-synth which has a number of preset synth and instrument sounds and allows you to create your own. Compiled from source.

(5) VSTHost and DSSI-VST dotpup
Command-line Windows VST instrument plug-in players from the same DSSI-VST package compiled from source. While there are a limited number of Linux instrument plug-ins, there are a TON of them for Windows in "dll" extension format. The sole reason I picked Puppy Linux was a small distro on which to play Windows VST plug-ins, and this was my dream come true.

Some of these were a pain to compile because of missing libraries, missing or corrupted files, missing headers, incorrect text in make files, etc. I hope my pain will be somebody else's gain. I am also working on getting Bristol/Brighton, Ardour and Rosegarden-4 to work on Puppy but so far only Bristol/Brighton is making progress.
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Nathan F



Joined: 08 Jun 2005
Posts: 713
Location: Katy, TX

PostPosted: Mon Jun 19, 2006 6:31 pm    Post subject: Reply with quote

Quote:
I am also working on getting Bristol/Brighton, Ardour and Rosegarden-4 to work on Puppy but so far only Bristol/Brighton is making progress.

I have ardour working quite nicely already, if you're interested. It's in the usr_multimedia.sfs extension for Grafpup, but full binary compatibility with Puppy according to all my tests. Only drawback is it will not run without an i686 processor.

Nathan

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toddyjoe



Joined: 23 Mar 2006
Posts: 56

PostPosted: Mon Jun 19, 2006 6:39 pm    Post subject: Reply with quote

Quote:
I have ardour working quite nicely already, if you're interested. It's in the usr_multimedia.sfs extension for Grafpup, but full binary compatibility with Puppy according to all my tests. Only drawback is it will not run without an i686 processor.


You know what, I completely forgot about that. I already have your usr_multimedia.sfs which I initially used for JACK. I did not use Ardour or some of the other packages you included at the time so I stopped using the squashfile and compiled my own JACK. Now that my interest in Ardour has returned, I need to dig out that squashfile from my archives. Thanks for the reminder!
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Dougal



Joined: 19 Oct 2005
Posts: 183
Location: Back In The Village

PostPosted: Tue Jun 20, 2006 5:52 am    Post subject: Reply with quote

I have a bunch of multimedia apps I can make dotpups of: JACK, JackRack, Jackmix, Fluidsynth, Polypaudio, ESD, Ardour (w/ the SWH ladspa plugins), Audacity, Ecasound, Swami, Gungirl Sequencer, Snd, flrec...
All compiled with Puppy2.

If anyone wants anything, let me know.

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Nathan F



Joined: 08 Jun 2005
Posts: 713
Location: Katy, TX

PostPosted: Tue Jun 20, 2006 11:28 pm    Post subject: Reply with quote

Yes, Dougal. Swami in particular would be good. I have the project homepage bookmarked and was planning to try and compile it soon. If you've already done it I'd like to give it a try.

Nathan

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toddyjoe



Joined: 23 Mar 2006
Posts: 56

PostPosted: Wed Jun 21, 2006 3:07 pm    Post subject: Reply with quote

Dougal, are you using one of the GUI front-ends for Ecasound or did you compile a command-line version? I was going to compile my own Ecasound but I have not yet decided between the handful of GUI front-ends that are available (TkEca, EMi, Ecmd, EcaEnveloptor, GAS, Visecas). I suppose Ecasound probably works better with less CPU usage in the command-line version but it would be nice to have both.

I have finished developmental Dotpups (with header files and document pages) for JACK-Qjackctl, Vkeybd Virtual Keyboard, DSSI-VST (and VSTHost), Fluidsynth-Qsynth, and Xsynth-DSSI. I am searching for a place to host them because a few of them are pretty big in developmental form. I will be making smaller, binary-only Dotpups of the same in the next couple of days. I want to make both binary and developmental versions available because I have found a lot of overlap with audio applications needing similar header files; it has been easier for me to compile new audio applications when I already have several of the prerequisite headers (like DSSI and JACK headers, ladspa.h, etc.) from Dotpups.
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Dougal



Joined: 19 Oct 2005
Posts: 183
Location: Back In The Village

PostPosted: Thu Jun 22, 2006 6:26 am    Post subject: Reply with quote

Nathan F wrote:
Yes, Dougal. Swami in particular would be good. I have the project homepage bookmarked and was planning to try and compile it soon. If you've already done it I'd like to give it a try.

Nathan


Ok, here's Swami, and a couple of dependencies I wasn't sure you have: Fluidsynth and LASH.

I wasn't sure if you needed the header files and all, so I just made tarballs out of them, each including all the files.

Note: I got a little error with Swami, in the /po directory (all others were done), so there's no additional localizations, but I think otherwise it's fine. (Haven't had time to try it out since I was busy trying to compile ReZound. Succeeded, too!).

Toddyjoe: I compiled ecasound on it's own, then compiled Ecawave (an old program Kai V. wrote for it). I need to look for some other Ecasound GUIs.

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HueyNym



Joined: 15 Nov 2005
Posts: 19

PostPosted: Thu Jun 22, 2006 9:42 am    Post subject: Gun Girl Reply with quote

I could never get GunGirl to compile, so I'd love a .pup, or even just a .zip

If anyone has been able to do something with Puppy that has made their own own life easier, or happier, or better - I think they should share what ever it is - knowledge, code, images - even just forum posts of the experiences... By sharing we can all grow Smile

Thanks,
--Huey
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Nathan F



Joined: 08 Jun 2005
Posts: 713
Location: Katy, TX

PostPosted: Thu Jun 22, 2006 11:15 am    Post subject: Reply with quote

Thanks, Dougal Very Happy
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